Ken St Andre has never made a secret of his type of reading, and it shows: Exciting things happen in his adventures, and it's no insult to say they are as plot driven as the stories of Gardner Fox, Edgar Rice Burroughs, or Robert E. Howard.
This solo can be played as pure action, if you wish -- but there are moments when doing the unlikely or thinking like a crazy man might accomplish something equally crazy. This adds a bit more intrigue, and there are real surprises hidden in this solo.
Ken wrote this to be compatible or based on first edition Tunnels & Trolls, but it's as compatible with the latest edition as with any other.
Simon Tranter's art (especially the cover!) sets the mood eloquently! I might quibble about the supporting (?) character of Cherry, who really should have enough sense to wear at LEAST chainmail for protection, but that would be my only quibble. (Or I might have given Cherry the line from Bus Stop that Marilyn Monroe made famous: "It's not Cherry - it's Sha-REE!")
All in all, an exciting and enjoyable romp, wherein we may (or may not) meet and successfully rescue Fang, whom we haven't seen since 5th edition Tunnels & Trolls. He seems to have just as bad luck as he did in 1976!
I want more adventures of Fang, of Cherry (or Cherie, if you listen to Marilyn), and of whoever it is that we, the solo player, portray when we set out to rescue someone we've never met, in the company of a girl we only met that day, and a troll whom we don't know at all. Am I some sort of an idiot or what?
Saving Fang is available for $10 + postage from the Trollgod himself at http://trollhalla.com/outer-sanctum/ or a mere $2.95 downloaded from
http://rpg.drivethrustuff.com/product_reviews_write.php?products_id=117944
More than worth the price!